Archive for the ‘Flex Builder’ Category

HOWTO Create a Facebook App using FlexBuilder

Jun
24

So for a couple of weeks, I’ve been messing around w/ building a simple app using Facebook. I decided to use the new ActionScript 3 API created by Adobe and Facebook. I wanted to do a little tutorial because some of this information is hard to understand since most of the API has definitions like, ” “.

In this tutorial I will show you how to login to Facebook, retrieve your friends list and populate a TileList with their pictures. Ok, let’s get started.

Read more »

How to compile and examples for Flash Player 10 or ASTRO BETA

May
16

As many of you know ASTRO is in Public beta.

Download browser plugin

Here are some links on how to compile:

Text instruction – by Mike Chanmbers

Video Instruction – by Lee Brimelow

Flash Magizine Article

A promising sound example:

flash produced sound example – by Keith Peters

Here is my “3D” example, quick and dirty:

[as]

package {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Vector3D;
import flash.net.URLRequest;

public class ASTRO extends Sprite
{

private var _loader:Loader;
private var mc:MovieClip;
public function ASTRO()
{

stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.EXACT_FIT;
_loader = new Loader()
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete, false, 0, true);
_loader.load(new URLRequest(“record.gif”));

}

private function loadComplete(evt:Event):void
{

mc = new MovieClip();
mc.rotationY = 0;
mc.rotationZ = 0;

stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove, false, 0, true);
mc.opaqueBackground = true;
_loader.x = – (_loader.width * 0.5);
_loader.y = – (_loader.height * 0.5);
mc.addChild(_loader);
mc.x = (_loader.width * 0.5);
mc.y = (_loader.height * 0.5);
addChild(mc);

}

private function onMove(evt:MouseEvent):void
{
mc.rotationZ = stage.mouseY;
mc.rotationX = stage.mouseX

}
}
}
[/as]

Also here are some classes that I saw through code completion. I don’t really know what to do with them yet. Maybe someone else will and will let me know (I have too much work and GTAing to do :) ).

  • flash.text.engine Package (over a dozen classes)
  • __AS3__.vec.Vector (that is wierd)
  • flash.display.GraphicsBitmapFill
  • flash.display.GraphicsPathCommand
  • flash.display.TriangleCulling (that sounds interesting)
  • flash.geom.Vector3D
  • flash.filters.ShaderFilter

Happy Coding!