Archive for the ‘flash’ Category

How to load Pixel Bender in Flash Player 10

May
19

Hey so I spent most of the weekend trying to get Senocular’s tutorial on loading .pbj into flash player 10.

For some reason it wasn’t working for me so I decided to download Pixel Bender Preview Release and copy the file’s source code and export it (File > Export Pixel Bender…for Flash) and it worked so I wanted to post it. Just in case some one had the same problem.

AS FILE:

[as]package {
import flash.display.*;
import flash.events.*;
import flash.net.URLLoader;
import flash.net.URLLoaderDataFormat;
import flash.net.URLRequest;
import flash.utils.ByteArray;
import flash.utils.getTimer;

public class astro2 extends Sprite
{

// image for shader fill
private var _bitmap:Bitmap;

// shader fill shader; it will use
// the image as an input
private var _shader:Shader;

// loader to load pixel bender bytecode
// for shader instance
private var _shaderLoader:URLLoader

private var _loader:Loader

public function astro2()
{
//load image
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
_loader = new Loader();
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImgLoad, false, 0, true);
_loader.load(new URLRequest(“http://bp2.blogger.com/_Y8m29ZLX5ag/RarR3rcAVwI/AAAAAAAAAL4/dtA7xOMrI4g/s400/ASTRO_jpg.jpg”));

}

//once loaded load Pixel Bender File
private function onImgLoad(evt:Event):void
{
_bitmap = Bitmap(_loader.content);

_shader = new Shader();
_shaderLoader = new URLLoader();

_shaderLoader.dataFormat = URLLoaderDataFormat.BINARY;
_shaderLoader.addEventListener(Event.COMPLETE, shaderLoaded);
_shaderLoader.load(new URLRequest(“test.pbj”));
}

// shaderLoader complete handler
private function shaderLoaded(event:Event):void {

// set up shader

_shader.byteCode = _shaderLoader.data as ByteArray; // error if invalid
_shader.data.src.input = _bitmap.bitmapData; // image input
_shader.data.size.value = [100]; // constant size
_shader.data.fade.value = [.5]; // constant fade value

// draw the shader every frame
addEventListener(Event.ENTER_FRAME, drawKaleidoscope);

}

// enterframe handler
private function drawKaleidoscope(event:Event):void {
// base position on mouse location
_shader.data.position.value = [mouseX, mouseY];
// rotate constantly over time
_shader.data.angle.value = [getTimer()/500];

// draw a rectangle with the shader fill
graphics.clear();
graphics.beginShaderFill(_shader);
graphics.drawRect(0,0,300,250);
}
}
}[/as]

and the Pixel Bender code:

kernel Kaleidoscope
< namespace : “Petri Leskinen”;
version : 1;
vendor : “”;
description : “kaleidoscope -effect, rectangular”;
>
{
parameter float4 fadeColor
<
minValue: float4(0,0,0,0);
maxValue: float4(1,1,1,1);
defaultValue: float4(0,0,0,1);
description: “Fade color”;
>;
parameter float2 position
<
minValue: float2(0,0);
maxValue: float2(2880,2880);
defaultValue: float2(250,280);
description: “Center point”;
>;

parameter float size
<
minValue: float(1);
maxValue: float(500);
defaultValue: float(75);
description: “Size”;
>;

parameter float fade
<
minValue: float(0.5);
maxValue: float(1.0);
defaultValue: float(1.0);
description: “Fade”;
>;

parameter float angle
<
minValue: float(-3.14159);
maxValue: float(3.14159);
defaultValue: float(0.5);
description: “Rotation angle”;
>;

input image4 src;
output pixel4 dst;

void evaluatePixel()
{
float sina = sin(angle);
float cosa = cos(angle);

float2 newC = position – size/2.0* float2(cosa+sina, cosa-sina);

// mx matrix for rotation and scaling
// mxR reverse transformation
float2x2 mx = float2x2( cosa,sina,-sina,cosa) /size;
float2x2 mxR = float2x2( cosa,-sina,sina,cosa) *size;

// coordinate p1 on the new coordinate system,
// on the center area 0.0 < p1.x < 1.0 , 0.0 < p1.y < 1.0
float2 p1 = mx * (outCoord() -newC);

// p2 integer part, p1 only decimal part,
// which maps every pixel to the center area
float2 p2 = floor(p1);
p1 = fract(p1); // p1 -= p2;

// p3 dislocation for mirroring,
// mirrored if integer part odd
float2 p3 = 1.0-2.0*p1;
p1.x += mod (p2.x,2.0) > 0.0 ? p3.x : 0.0 ;
p1.y += mod (p2.y,2.0) > 0.0 ? p3.y : 0.0 ;

// reverting to the main coordinate system, sampling and mixing the pixel
p1 = newC + mxR*p1;
dst = mix( fadeColor, sampleLinear(src,p1) ,
pow ( fade,abs(p2.x)+abs(p2.y)) );

}
}

How to compile and examples for Flash Player 10 or ASTRO BETA

May
16

As many of you know ASTRO is in Public beta.

Download browser plugin

Here are some links on how to compile:

Text instruction – by Mike Chanmbers

Video Instruction – by Lee Brimelow

Flash Magizine Article

A promising sound example:

flash produced sound example – by Keith Peters

Here is my “3D” example, quick and dirty:

[as]

package {
import flash.display.Loader;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Vector3D;
import flash.net.URLRequest;

public class ASTRO extends Sprite
{

private var _loader:Loader;
private var mc:MovieClip;
public function ASTRO()
{

stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.EXACT_FIT;
_loader = new Loader()
_loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete, false, 0, true);
_loader.load(new URLRequest(“record.gif”));

}

private function loadComplete(evt:Event):void
{

mc = new MovieClip();
mc.rotationY = 0;
mc.rotationZ = 0;

stage.addEventListener(MouseEvent.MOUSE_MOVE, onMove, false, 0, true);
mc.opaqueBackground = true;
_loader.x = – (_loader.width * 0.5);
_loader.y = – (_loader.height * 0.5);
mc.addChild(_loader);
mc.x = (_loader.width * 0.5);
mc.y = (_loader.height * 0.5);
addChild(mc);

}

private function onMove(evt:MouseEvent):void
{
mc.rotationZ = stage.mouseY;
mc.rotationX = stage.mouseX

}
}
}
[/as]

Also here are some classes that I saw through code completion. I don’t really know what to do with them yet. Maybe someone else will and will let me know (I have too much work and GTAing to do :) ).

  • flash.text.engine Package (over a dozen classes)
  • __AS3__.vec.Vector (that is wierd)
  • flash.display.GraphicsBitmapFill
  • flash.display.GraphicsPathCommand
  • flash.display.TriangleCulling (that sounds interesting)
  • flash.geom.Vector3D
  • flash.filters.ShaderFilter

Happy Coding!

How to use Bitmap and BitmapData in ActionScript 3 – v3

Apr
29

Alright, this example is very similar to the other examples I have done. But with this one I am scaling all pixels at the same rate. Just click on it the image in the example Read more »

How to use Bitmap and BitmapData in ActionScript 3 – v2

Apr
23


Alright, in this example, I am cutting each pixel in an image and piecing it back together again. Only this time I animating the pixel to a new location, piecing back the image at 200%. I think this can open a lot doors in what you can do with a bitmap. Read more »

How to use Bitmap and BitmapData in ActionScript 3 – v1

Apr
21

snapshoot of bitmapData  test

So the last couple of weeks I have been jacking around w/ Bitmaps and BitmapData. I’ve always wanted to try it but never had the courage. Now that I have, I wish I’d have done it sooner.

In this first example I’m just copying each pixel throwing it to the wind and using Tweener to animate it to a spot. I don’t think Tweener is the best option course as you can see it runs slow. I’m also using Grant Skinner’s Memory Gauge to illustrate how slow it is. This is just a proof of concept anyway.

Read more »

Adobe Evangelist Daniel Dura visits Travelocity

Apr
15

So today Daniel Dura, an Adobe Evangelist, came by Travelocity to talk about Flash, Flex and AIR. It was interesting to here him speak and his hair was redder then pictures led on. But I won’t hold that against him. Read more »

How to add and remove Mediators in a actionscript-3 puremvc app

Mar
30

So since PureMVC has updated twice and also I never talked about garbage collection of the app, I have refactored PurelyKuler to work with PureMVC 2.3. Thate are quite a few changes, some being:

  1. the framework is being ported to many languages like PHP, Ruby, Python, Coldfusion, C# and many others.
    [as]import org.puremvc.as3.interfaces.IFacade;
    import org.puremvc.as3.patterns.facade.Facade;[/as]
    as oppose to
    [as]import org.puremvc.interfaces.IFacade;
    import org.puremvc.patterns.facade.Facade;[/as]
  2. there is a new way to notify observers:
    [as]facade.sendNotification(PurelyKulerConstants.STARTUP, app);[/as]
    as oppose to
    [as]facade.notifyObserver(new Notification(PurelyKulerConstants.STARTUP, app))[/as]
  3. also the Mediators are can be named from outside the class, so you can have many instances of the class and remove specific instances and not all.public function PurelyKulerMediator(mediatorName:String = null, viewComponent:Object=null){
    _tf = new TextField();

    super(NAME, viewComponent);// the colorContainer
    }
    Those are just a few.

Alright back to PurelyKuler.

Read more »

How to use the FileSystem in AIR to find the users directory folders

Mar
1

I was messing around last night with AIR and I stumbled apon this:

  1. start an AIR app in flash cs3
  2. add a list component
    1. name it dir_list
  3. drop the code below in the actions panel
  4. And Viola!
  5. PS – PC people, I put a test to see if My Documents in in that Directory.

filestream.jpg

[as]

import flash.filesystem.*;

var userDirFiles:Array = File.userDirectory.getDirectoryListing();
for (var i:uint = 0; i < userDirFiles.length; i++) {
if (userDirFiles[i].isDirectory) {
//this.display_txt.text = String(userDirFiles[i].nativePath);
dir_list.addItem({label:userDirFiles[i].nativePath })
var tmpString:String = userDirFiles[i].nativePath;
if(tmpString.search(/My Documents/) != -1)
{

dir_list.addItem({label:”working”});
break;
}
}
} [/as]

How to create a PureMVC app with Actionscript 3

Feb
13

Update at: How to Add and Remove Mediators in an Actionscript 3 PureMVC App

PureMVC imageSo I have been working alot w/ PureMVC, well everyday for the last month to be exact. I’m going to try to explain PureMVC the best way I know how. It may not be the best, but I hope it can get you started. And when you learn something let me know.

So the example I am doing is a simple one using Lee Brimelow’s code from the ActionScript 3 Advanced XML example. The only difference between his and what I changed is some method name changes and putting it in PureMVC.

So if you don’t know what PureMVC is or you are quite confused on how to use it…well so am I . I’m still learned and hopefully can teach some stuff. I’m not going to go into the specifics of this framework but think of it as a way to introduce a lot separation of code using the Model, View, Controller. I’ll explain what I see as the benefits after I explain the example.

Read more »

Yahoo Maps ActionScript 3.0 Released

Feb
11

I didn’t think this was going to happen with Yahoo Maps going Ajax and the maps hack they released last year (Yahoo! Maps API Flex 2 Communication Kit).

Check it out: http://developer.yahoo.com/flash/maps/