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<channel>
	<title>SWF It Good &#187; Bitmap/BitmapData</title>
	<atom:link href="http://etc.joshspoon.com/category/flash/as3/bitmapbitmapdata/feed/" rel="self" type="application/rss+xml" />
	<link>http://etc.joshspoon.com</link>
	<description>All things Flash/Flex and then some...maybe</description>
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		<title>Flash Player 10 Dynamic Sound Generation</title>
		<link>http://etc.joshspoon.com/2008/05/20/flash-player-10-dynamic-sound-generation/</link>
		<comments>http://etc.joshspoon.com/2008/05/20/flash-player-10-dynamic-sound-generation/#comments</comments>
		<pubDate>Tue, 20 May 2008 12:23:45 +0000</pubDate>
		<dc:creator>joshspoon</dc:creator>
				<category><![CDATA[Bitmap/BitmapData]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flash player 10]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://etc.joshspoon.com/?p=176</guid>
		<description><![CDATA[I miss writing classes w/ 50 or so lines of code and here is one. This is a take off of Lee Brimelow&#8217;s Example of Dynamic Sound Generation. I&#8217;m using the BitmapData to create a tone.
[as]
package
{
import flash.display.*;
import flash.events.*;
import flash.media.*;
import flash.net.URLRequest;
import flash.system.Capabilities;
import flash.text.TextField;
public class DynamicSound extends Sprite
{
private var sound:Sound;
private var noise:Number = 0;
private var _loader:Loader;
private var [...]


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		</item>
		<item>
		<title>How to use Bitmap and BitmapData in ActionScript 3 &#8211; v3</title>
		<link>http://etc.joshspoon.com/2008/04/29/how-to-use-bitmap-and-bitmapdata-in-actionscript-3-v3/</link>
		<comments>http://etc.joshspoon.com/2008/04/29/how-to-use-bitmap-and-bitmapdata-in-actionscript-3-v3/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 13:00:22 +0000</pubDate>
		<dc:creator>joshspoon</dc:creator>
				<category><![CDATA[Bitmap/BitmapData]]></category>
		<category><![CDATA[I just thought]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[observations]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[tweener]]></category>

		<guid isPermaLink="false">http://etc.joshspoon.com/?p=170</guid>
		<description><![CDATA[ Alright, this example is very similar to the other examples I have done. But with this one I am scaling all pixels at the same rate. Just click on it the image in the example   Source &#124; Example
[as] import flash.display.*;
import caurina.transitions.Tweener;
import flash.sampler.*;
var pixHolder:Sprite = new Sprite();
var img:Img = new Img();
//pixHolder.opaqueBackground = true;
addChild(pixHolder);
var [...]


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		</item>
		<item>
		<title>How to use Bitmap and BitmapData in ActionScript 3 &#8211; v2</title>
		<link>http://etc.joshspoon.com/2008/04/23/how-to-use-bitmap-and-bitmapdata-in-actionscript-3-v2/</link>
		<comments>http://etc.joshspoon.com/2008/04/23/how-to-use-bitmap-and-bitmapdata-in-actionscript-3-v2/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 13:00:01 +0000</pubDate>
		<dc:creator>joshspoon</dc:creator>
				<category><![CDATA[Bitmap/BitmapData]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flash CS3]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[tweener]]></category>

		<guid isPermaLink="false">http://etc.joshspoon.com/?p=165</guid>
		<description><![CDATA[
Alright, in this example, I am cutting each pixel in an image and piecing it back together again. Only this time I animating the pixel to a new location, piecing back the image at 200%. I think this can open a lot doors in what you can do with a bitmap.
Here is the Bitmap test [...]


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		<item>
		<title>How to use Bitmap and BitmapData in ActionScript 3 &#8211; v1</title>
		<link>http://etc.joshspoon.com/2008/04/21/how-to-use-bitmap-and-bitmapdata-in-actionscript-3-v1/</link>
		<comments>http://etc.joshspoon.com/2008/04/21/how-to-use-bitmap-and-bitmapdata-in-actionscript-3-v1/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 14:00:39 +0000</pubDate>
		<dc:creator>joshspoon</dc:creator>
				<category><![CDATA[Bitmap/BitmapData]]></category>
		<category><![CDATA[actionscript]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Actionscript]]></category>
		<category><![CDATA[actionscript 3]]></category>
		<category><![CDATA[bitmapData]]></category>

		<guid isPermaLink="false">http://etc.joshspoon.com/?p=164</guid>
		<description><![CDATA[
So the last couple of weeks I have been jacking around w/ Bitmaps and BitmapData. I&#8217;ve always wanted to try it but never had the courage. Now that I have, I wish I&#8217;d have done it sooner.
In this first example I&#8217;m just copying each pixel throwing it to the wind and using Tweener to animate [...]


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